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Re: UMO Edit screenshot, take three

No, once we disconnect a child, it goes to the pool of all other objects.
We can't remember it as "previously connected". At least we won't
show it that way.
Side note: do we already have loop detection? Also, do we have a code
in place to prevent same child being connected to the same parent twice?

Anatoly Volynets wrote:
What does "Save" button for a child UMO mean there? If they are to be
edited - it is in the corresponding Edit page. The question, which is
rising up now: suppose a child UMO was disconnected -- it has to be
displayed as well with the link "Connect" where other have "Disconnect"
- right? And more to this end: there has to be an option somewhere -- to
disconnect forever or temporarily?

Alexey Parshin wrote:
Here is latest and greatest UMOEdit screenshot.

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